{"skill_name":"blender-motion-state-inspection","origin":"git","source_url":"https://github.com/affaan-m/ECC#skills/blender-motion-state-inspection","version_ref":"e04ea0b9cc8248686edf5ac751cadff550e162b8","content_hash":"32bd4c330fb9b4f8d5c5a6e0c4f5b79ca2428b00673893ae1f1592a6aa7755e2","engines":["skillspector","cisco"],"fused_score":80,"severity":"high","verdict":"dangerous","llm_reviewed":false,"llm_verdict":null,"findings":[{"engine":"skillspector","rule_id":"AR2","category":"Anti-Refusal","title":"Anti-Refusal Statement","severity":"high","file_path":"SKILL.md","evidence":"## Core Principle\n\nDo not judge animated 3D assets only from screenshots. Screenshots are review evidence, but they hide axis conventions, bone names, object scale, local transforms, parented meshes, material slots, and frame-by-frame contact state.\n\nFirst extract structured Blender state, then use viewport screenshots or renders to confirm what the facts imply.","fingerprint":"4a366a86b12618b4f495a93c35c2ab0a"},{"engine":"skillspector","rule_id":"EA2","category":"Excessive Agency","title":"Autonomous Decision Making","severity":"medium","file_path":"SKILL.md","evidence":"- Do not bake away the clean baseline before recording it.\n- Do not use one rendered camera angle as proof that a pose is correct.\n- Do not delete helper objects until you have recorded why they are not part of the character.\n- Do not assume an avatar faces +Y, -Y, +X, or -X without checking head, feet, torso, and root motion together.\n\n## Tooling Notes","fingerprint":"a558aad221884f9f9d9dd78f66a91a0a"},{"engine":"cisco","rule_id":"MANIFEST_MISSING_LICENSE_c5ae9be793","category":"policy_violation","title":"Skill does not specify a license","severity":"low","file_path":"","evidence":"","fingerprint":"5eb3a3ebc4c04cbbd1cd16d40c60234c"}],"duration_ms":32234,"created_at":"2026-09-04T11:24:35.298944"}